Night 6 is one of the additional night times for Five Nights at Freddy's. It is opened after the peak of Night 5. 

Close by 4/20 mode in the Custom Night, Night 6 is the most troublesome night to beat. Routinely nicknamed "Horrible dream Mode", all animatronics are immensely alterable, and the player must be anomalous vigilant inspecting the last focus to complete this night. Not in the scarcest degree, for event, the previous five night times, there is no phone call or sound recording toward the start of the night. 

Upon sales, the player will see a barely changed conformity of the same screen appeared in the wake of completing Night 5, which now says "You've earned some additional time!" as an additional line of substance, paying little notice to a progression in remuneration of 50 pennies. The check is in like course pink as opposed to light green and dated 11-13-XX. The player will get the title of "Illustrative of the Month" rather than "regarded master." 

On return to the title screen, underneath the decision "6th Night," there is another decision entitled "Custom Night," allowing the player to set the bit of the animatronics' A.I. physically (other than Golden Freddy). In like path, in the wake of completing Night 6, players will get a second star on the menu. 

Structures 

The most considering all things saw structure to surviving Night 6 is for the player to: 

Check Foxy and Freddy Fazbear (considering where he is. It is upheld to start watching him from the Show Stage.) 

Check the Hall lights. 

Go over. 

Then again, the player can: 

Check only Freddy (on the Show Stage). 

Check the Hall Lights. 

Check Pirate Cove every 2-3 cycles. 

Go over. 

Tips 

Dismissing gossipy treats, Foxy will regardless attempt to strike paying little regard to paying little respect to whether the player looks at Pirate Cove. This is thought to be a bug that was settled in the 1.13 update. 

The groaning sounds that Bonnie and Chica make are fit for being heard paying little respect to when the Monitor is not raised, so if the player hears it, they should check the lights routinely. 

Freddy can appear at the East Hall Corner quickly at whatever point, so a mind boggling eye must be proceeded with him. 

With a particular last focus to complete the night, these power perspectives should be come to: 

1 AM, should have no under 80% power. 

2 AM, should have no under 60% power. 

3 AM, should have no under 40% power. 

4 AM, should have no under 25% power. 

5 AM, should have no under 9% power. 

If this rationale is done unequivocally, there is an on an amazingly crucial level higher chance that Night 6 will be done sensibly.
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